Tag: rules

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  • Character Creation

    Character Creation Rules: *Races*: Core Races, open to Advanced Race Guide ideas, but I don't own the book (yet, as it is not out). Tiefling doesn’t really jive with the campaign, but Aasimar might. "http://www.d20pfsrd.com/races/core-races":http:// …

  • Exploring the Stolen Lands

    h3. Traveling (Time to cross 1 hex) *Party Speed* 15 feet --> 11 hours (plains) or 16 hours (other) 20 feet --> 8 hours (plains) or 12 hours (other) 30 feet --> 5 hours (plains) or 8 hours (other) 40 feet --> 4 hours (plains) or 6 hours (other) 50 …

  • Detect Evil

    Please note that Detect Evil will work a little different from what you may be used to in 3.5: You can sense the presence of evil. The amount of information revealed depends on how long you study a particular area or subject. _1st Round_: Presence …

  • Building a Kingdom

    [[Kingdom Attributes]] [[Leadership Roles]] [[Ruling a Kingdom]] [[Special Resources]] [[Building Cities]] [[Building Types]] [[Edicts]] [[House Rules]]

  • Kingdom Attributes

    *Alignment*: A kingdom’s alignment affects its statistics, so choose your kingdom’s alignment carefully. Lawful kingdoms gain a +2 bonus on Economy checks. Chaotic kingdoms gain a +2 bonus on Loyalty checks. Good kingdoms gain a +2 bonus on Loyalty checks …

  • Leadership Roles

    A healthy kingdom has leaders filling a number of different roles. Each leader grants the kingdom different benefits; leaving a role unfilled can penalize the kingdom. In order for a Leadership role to grant its bonus, the character in that particular …

  • Ruling a Kingdom

    Like a player character’s stat block, a kingdom’s stat block continues to evolve and grow as the kingdom expands, gathers more resources, purchases upgrades, and suffers defeats and setbacks. As the kingdom grows, the PCs will need to deal with a host of …

  • Special Resources

    Some hexes do more than just add size to a kingdom— they also add resources and impact a kingdom’s Stability, Economy, Loyalty, and other elements. *Bridge*: A bridge hex negates the cost increase of building a road that crosses a river. *Building*: …

  • Building Cities

    The greatest asset of any kingdom are its cities, for it is here that the bulk of a kingdom’s citizens live, its armies train, its culture develops, and its future is forged. h2. Reading the Grid: The city grid consists of 36 city blocks, each …

  • Building Types

    Adding buildings to a city is one of the most efficient ways to enhance your kingdom’s statistics, as each block of buildings added to a city in your kingdom grants a specific bonus. Here you can see the icons for 31 one-block buildings, eight two-block …

  • Edicts

    Edicts (promotions, taxes, and festivals) increase your kingdom’s Stability, Economy, and Loyalty scores. Promotions can include recruitments, advertisements, and even propaganda campaigns. Taxes are payments gathered from a kingdom’s citizens to help pay …

  • Leadership of Grenhelm

    |_. Title |_. Name |_. Modifier |_. Statistic Affected |_. Link | | Ruler | Baron Munnin von Grenhelm | +6 | Choice | [[:muninn | Muninn]] | | Co-Ruler | VACANT | None | Choice | VACANT | | Councilor | Svetlana Leventon | +2 | Loyalty | [[:svetlana- …

  • House Rules

    # Districts have to be at least 75% filled before new Districts can be built in the same city. # Buildings have to be logically created and spamming the same building type for points is not allowed to be excessive, e.g. One graveyard, monument, etc per …