Kingmaker! a Pathfinder Adventure Path
retired priest of Erastil
JHOD KAVKEN CR 3
Male Human (Taldan) Cleric 4
LG Medium Humanoid (Human)
Init -1; Senses Perception +4
AC 9, touch 9, flat-footed 9 (-1 Dex)
hp 35 (4d8+8)
Fort +5, Ref +0, Will +8
Spd 30 ft.
Melee Unarmed Strike +3 (1d3/20/x2)
Spell-Like Abilities Speak with Animals (7 rounds/day), Touch of Good (7/day)
Cleric Spells Known (CL 4, 3 melee touch, 2 ranged touch):
2 (3/day) Resist Energy (DC 16), Align Weapon (DC 16), Share Language (DC 16), Spiritual Weapon
1 (4/day) Sanctify Corpse, Protection from Evil (DC 15), Ant Haul (DC 15), Calm Animals (DC 15), Liberating Command
0 (at will) Guidance, Create Water, Purify Food and Drink (DC 14), Virtue
Str 10, Dex 8, Con 13, Int 12, Wis 18, Cha 14
Base Atk +3; CMB +3; CMD 12
Feats Extra Channel, Improved Channel, Toughness +4
Skills Heal +11, Knowledge (History) +6, Knowledge (Nature) +8, Knowledge (Religion) +8, Sense Motive +8, Spellcraft +5
Languages Common, Sylvan
SQ Animal Companion Link (Ex), Aura (Ex), Cleric Channel Positive Energy 2d6 (7/day) (DC 16) (Su), Cleric Domain: Animal, Cleric Domain: Good, Share Spells with Companion (Ex), Spontaneous Casting
Animal Companion Link (Ex) You have a link with your Animal Companion.
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Cleric Channel Positive Energy 2d6 (7/day) (DC 16) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Animal Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric Domain: Good Granted Powers: You have pledged your life and soul to goodness and purity.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it’s within 5 feet.
Speak with Animals (7 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Good (7/day) (Sp) Grant +2 to skill checks, ability checks and saving throws for 1r.